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Some technology insiders want to halt the continued development of artificial intelligence systems before machine learning takes the neurological pathways their human creators intended to use. Other computer experts argue that missteps are inevitable and that development must continue.

More than 1,000 tech and AI veterans recently signed a petition calling for a six-month moratorium on training for AI systems more powerful than GPT-4 for the computing industry. Proponents want AI developers to create security standards and mitigate the potential risks posed by risky AI technologies.

The nonprofit Future of Life Institute organized the petition which calls for a near-immediate public and verifiable termination by all major developers. Otherwise, governments must step in and establish a moratorium. As of this week, the Future of Life Institute says it has collected more than 50,000 signatures that are going through its vetting process.

The letter is not an attempt to halt all development of AI in general. Instead, its supporters want developers to back away from a dangerous race to “ever-large unpredictable black-box models with emergent capabilities.” During the timeout, AI labs and independent experts must jointly develop and implement a set of shared security protocols for advanced AI design and development.

“AI research and development should be focused on making today’s powerful, state-of-the-art systems more accurate, secure, interpretable, transparent, robust, aligned, trustworthy and loyal,” the letter said.

support is not universal

It’s doubtful that anyone will stop anything, suggested John Bambenek, principal threat hunter at security and operations analytics SaaS company Netenrich. Still, he sees a growing awareness that consideration of the ethical implications of AI projects lags far behind the pace of development.

“I think it’s good to re-evaluate what we’re doing and it will have a profound impact, because we’ve already seen some spectacular failures when it comes to mindless deployment of AI/ML,” Bambneck told TechNewsworld. “

Everything we do to stop things in the AI ​​space is probably just noise, said Andrew Barrett, vice president at cybersecurity advisory services firm Coalfire. It is also impossible to do this globally in a coordinated manner.


“AI will be a productivity enhancer for the next few generations. The danger would be seeing that it replaces the search engines and then gets monetized by advertisers who ‘discreetly’ place their products in the answers. What’s interesting is that there has been a ‘spike’ in fear since the recent attention paid to ChatGPT,” Barratt told TechNewsworld.

Rather than stop, Barrett recommends encouraging knowledge workers around the world to look at how they can best use the various AI tools that are becoming more consumer-friendly to help deliver productivity. Those who do not will be left behind.

Security and privacy should remain a top concern for any tech company, whether it’s AI-focused or not, according to Dave Geary, CEO of crowdsourced cybersecurity company BugCrowd. When it comes to AI, ensuring that models have the necessary safeguards, feedback loops and mechanisms to uncover security concerns are important.

“As organizations increasingly adopt AI for all the efficiency, productivity and democratization of data benefits, it is important to ensure that concerns are identified, there is a reporting mechanism in place to surface them, in the same way that a security The vulnerability will be identified and reported,” Gerry told TechNewsWorld.

Highlighting Legitimate Concerns

In what may be an increasingly specific response to the need to regulate AI, machine learning expert Anthony Figueroa, co-founder and CTO of results-driven software development company Rootstrap, supports regulation of artificial intelligence, but its There is a suspicion of a stagnation in development. for any meaningful change.

Figueroa uses big data and machine learning to help companies create innovative solutions to monetize their services. But he is skeptical that regulators will move at the right pace and understand the implications of what they should regulate. He sees the challenge as similar to that posed by social media two decades ago.


“I think the letter he wrote is important. We are at a tipping point, and we need to start thinking about progress that we haven’t had before. I don’t think six months, a year, two It is possible to hold off on anything for years or even a decade.

Suddenly, AI-powered everything universal is the next big thing. The virtual overnight success of OpenAI’s ChatGPT product has suddenly forced the world to take notice of the immense power and potential of AI and ML technologies.

“We don’t yet know the effects of that technology. What are the dangers? We do know some things that can go wrong with this double-edged sword,” he warned.

Does AI need regulation?

TechNewsWorld discusses with Anthony Figueroa the issues surrounding the need for developer control of machine learning and the potential need for government regulation of artificial intelligence.

TechNewsWorld: Within the computing industry, what guidelines and ethics exist to keep you on track safely?

Anthony Figueroa: You need your own set of personal ethics in your head. But even with that, you can have a lot of unwanted consequences. What we’re doing with this new technology, ChatGPT, for example, is exposing AI to massive amounts of data.

That data comes from public and private sources and different things. We are using a technique called Deep Learning, which is based on studying how our brain works.

How does this affect the ethics and use of the guidelines?

Figueroa: Sometimes, we don’t even understand how AI solves a problem in a particular way. We do not understand the thought process within the AI ​​ecosystem. Add to this a concept called interpretability. You should be able to determine how the decision is made. But with AI, it’s not always interpretable, and has varying results.

How are those factors different with AI?

Figueroa: Interpretable AI is slightly less powerful because you have more restrictions, but then again, you have the question of ethics.

For example, consider doctors addressing a case of cancer. They have many treatments available. One of the three drugs is completely interpretable and will give the patient a 60% chance of recovery. Then they have a non-explainable treatment that, based on historical data, would have an 80% chance of a cure, but they don’t really know why.

That combination of drugs, along with the patient’s DNA and other factors, affect the outcome. So what should the patient take? You know, it’s a tough decision.

How do you define “intelligence” in the context of AI development?

Figueroa: We can define intelligence as the ability to solve problems. Computers solve problems in a completely different way than people. We solve them with a combination of conscientiousness and intelligence, which gives us the ability to feel things and solve problems together.

AI is about solving problems by focusing on results. A typical example is the self-driving car. What if all results are bad?


A self-driving car will choose the least bad of all possible outcomes. If the AI ​​has to choose a navigational maneuver that will either kill the “passenger-driver” or kill two people in a road crossing with a red light, you can make the case either way.

You could argue that pedestrians are at fault. So the AI ​​would make a moral decision and say let’s kill the pedestrians. Or the AI ​​could say let’s at least try to kill people. There is no correct answer.

What about regulatory issues?

Figueroa: I think AI has to be regulated. Until we have a clear assessment of regulation, it is possible to hold back development or innovation. We won’t have that. We don’t really know what we are regulating or how to enforce regulation. So we have to create a new way of regulation.

One of the things OpenAI devs do well is to build their technology in plain sight. The developers can work on their technology for two more years and come up with more sophisticated technology. But he decided to highlight the current success to the world, so that people could start thinking about regulation and what kind of regulation could be enforced.

How do you start the evaluation process?

Figueroa: It all starts with two questions. One is, what is regulation? It is an instruction created and maintained by an authority. Then the second question is, who is the authority – an entity that has the power to issue orders, make decisions, and implement those decisions?

Related to those first two questions is a third question: Who or what are the candidates? We can localize government in one country or individual national institutions like the United Nations which can be powerless in these situations.

Where you have industry self-regulation you can make the case that is the best way to go. But you’ll have a lot of bad actors. You can have professional organizations, but then you get into more bureaucracy. Meanwhile, AI is advancing at an astonishing pace.

What do you think is the best way?

Figueroa: It should be a combination of government, industry, professional organizations and perhaps non-governmental organizations working together. But I’m not very optimistic, and I don’t think they’ll be able to find an adequate solution for what’s to come.

Is there any way to deal with AI and ML by implementing stopgap safeguards if the entity violates the guidelines?

Figueroa: You can always do this. But one challenge is not being able to predict all the possible consequences of these technologies.

Right now, we have all the big guys in the industry – OpenAI, Microsoft, Google – working on more fundamental technology. In addition, many AI companies are working with a second level of abstraction using the technology being created. But they are the oldest institutions.


So you have a genetic brain to do whatever you want. If you have the proper ethics and procedures in place, you can reduce adverse effects, increase safety, and reduce bias. But you can’t eliminate it at all. We have to live with it and create some accountability and rules. If an unintended consequence occurs, we must be clear as to whose responsibility it is. I think it’s important.

What needs to be done now to chart the course for the secure use of AI and ML?

Figueroa: The first is a subtext that we don’t know everything and accept that there are going to be negative consequences. In the long run, the goal is for the positive outcomes to far outweigh the negative ones.

Consider that the AI ​​revolution is unpredictable but inevitable now. You can make the case that the rules can be enforced, and it might be good to slow down the pace and make sure we are as safe as possible. Accept that we are going to suffer some negative consequences with the hope that the long term effects are far better and will give us a better society.

The video game market is segmented into five segments: legacy PCs and consoles, evolving mobile devices – mostly phones but some tablets and the emerging cloud. It’s four, I’ll get to the fifth section in a minute.

Looking at these segments, Qualcomm is present mostly in the developed mobile devices. Plus, it has an interesting connection to the emerging cloud segment, as you can’t play games in the cloud unless you have a client device – at least not now. The preferred client device is a smartphone because it is almost always with you.

Now for the fifth segment: VR gaming, which is mostly surrounded by Meta’s Oculus Quest 2 which also uses Qualcomm technology.

Let’s talk about Qualcomm, gaming growth and the roadblocks that currently prevent the expansion from consoles and PCs to more mobile devices and the cloud — and video game trends.

Then we’ll close with our product of the week, which is arguably the best gaming smartphone on the market.

console gaming

It is the oldest form of mass market video game. I say “broad market” because there were video games you could play on a mainframe, but only a small number of people knew how to play them and had access to a mainframe to do so. Console gaming has many enduring advantages, but there are also some significant disadvantages.

On the benefit side, the hardware is dedicated, and all patching and updates are handled by the console manufacturer as long as that version of the console is supported. If you use approved games (which are often downloaded today), you don’t have to worry about malware, and you can be almost certain that any existing title will run well on current consoles. Hardware costs are affordable—typically less than $500 to start—and you can use a good TV screen, so you don’t need an expensive monitor.

The downside is that the game console only plays games. Chances are it doesn’t belong to you unless you’re at home because it’s a bit of a pain to take it on vacation, and it’s a good luck playing games on a console in a car or plane while in transit. This is offset by consoles like the Nintendo Switch that allow for mobile gaming but are aimed at a younger audience.

So, consoles are great for gaming, but not the flexible or portable one most want for today’s games. But gaming on TV at home is good if you have room and no one else wants to use TV while gaming.

pc gaming

The PC gaming market really took off after Windows 95, as that operating system came with the game. This segment has a distinct set of advantages and disadvantages.

Benefits include being able to play and work at the same time, and PCs come in both desktop and laptop forms, allowing for both greater hardware diversity and greater mobility than most consoles. Games that use keyboards and mice work better with PCs, but you can often also use gaming controllers if needed. You can build a custom desktop PC that, in itself, is a status symbol for other gamers, and buy your way to a strong competitive edge.

The disadvantage of PCs is that gaming rigs tend to be expensive. You can easily drop over $5,000 in a top-notch desktop gaming rig. Gaming on a laptop can result in using a smaller display and reduce battery life. A gaming laptop can cost as much as a gaming desktop when fully equipped. While we carry our PCs with us more often than most consoles, we still can’t have them with us when we want to play games. They are large, which makes them difficult to use in a plane or car.

I find laptop gaming performance too restrictive on the size I want to use frequently. I play mostly on a custom gaming desktop rig with a large Dell 49-inch display.

mobile gaming

This is where Qualcomm performs, and it is the fastest growing segment. Also it has advantages and disadvantages as well.

There are advantages with availability and flexibility. Like PC gaming, you can use a smartphone for more than just gaming, and you can multitask. The smartphone is always connected, which can lead to a better connected experience. People carry their smartphones with them so they can play anywhere and often where a PC or console isn’t viable, such as standing in a line. Titles are constantly improving over time, and the richness of mobile games can reach what you see on consoles or even some PC games.

The disadvantages are that smartphones are typically designed for connectivity, not gaming, and a non-gaming smartphone, even if it has Qualcomm’s latest and most powerful Snapdragon processor, will probably be very quick when used for gaming. Will start throttling because the phone cannot dump sufficient amount of heat being generated from it. Performance is usually traded against dynamics. The screen size is much smaller (but can be offset with a head-mounted display) and the smaller screen is also a control surface (but can become a dedicated controller with a head-mounted display).

Overall, smartphones are closing in on the usability and capabilities of PC and console games, but are still limited by the lack of head-mounted displays that force people to play on less capable displays than those typically used on phones. Qualcomm is leading this effort hard, funding gaming tournaments with decent rewards and toughening its flagship Snapdragon 8 and 8+ platforms to meet gamer needs.

cloud gaming

This is highlighted by services like Nvidia’s GeForce Now which provides cloud instances of high-performance gaming PCs for remote gamers.

The advantage is that you get good PC-level performance with any device you can use as a client. These services favor games designed for PCs, but can be played on set top boxes such as Nvidia’s own Shield or on a smartphone based on the controller interface. These services offer the most flexibility in terms of hardware and the lowest cost of entry for top-tier games.

The disadvantage is that they are very network dependent, which means you probably can’t access the service on a plane or cruise ship where network bandwidth is low, and latency is very high. You have to pay a monthly fee; You do not own the Service, and the Service may not contain the game you want to play.

However, it is likely that cloud gaming represents the ultimate future of gaming. We do not yet have the network infrastructure to make it effective.

we are. gaming

While there is VR gaming on a PC, the need for a PC and the limitations of having a cable connected to it have limited the popularity of that approach. Right now, the most popular VR gaming platform is Meta’s Oculus Quest 2.

The advantage is that it is portable and does not require a tether. Games, especially those tied to movement, are fun and very playable. You can play it in the car or plane, and you can watch movies on it in private, just like you would on your PC or smartphone with a head-mounted display. Like game consoles, you have dedicated controllers and the cost is less than $400 to get started.

The disadvantage is that the expectations of VR gaming are ahead of the hardware. Resolutions are lower than people expected, and game content is limited. People are often mocked for using the technology, which creates resistance to adoption. There isn’t much in the way of Cloud Games anymore and Meta is experiencing a shaky $1 billion a month and if Meta fails, there’s no one in the wings to take on Slack.

There’s also AR gaming, highlighted by games like Pokémon Go, but it’s still very limited and the promise of this type of game, as highlighted by the old HP video Roku’s Reward, has never been achieved in production.

wrapping up

Console and PC gaming continues to thrive, but the real growth appears to be in mobile gaming, considering how fast it’s growing and how relatively convenient it is. However, this is constrained by the size of the mobile screen and the need for a gaming phone to truly experience robust mobile gaming. With head-mounted displays, mobile gaming has far greater potential, but these displays are not in widespread use yet which lessens their impact.

VR gaming has immense potential and I expect gaming’s long-term future to be in the virtual space, but we won’t be there for a decade or so because we still need better human-machine interfaces to meet consumer expectations. be able to reach Something like a holodeck.

As a result, gaming is in flux. Console and PC gaming are still viable markets, but mobile gaming is growing rapidly and has the potential to overtake both by the end of the decade. For now, Qualcomm is in a good position on both mobile and VR gaming, which puts it in a good position to help define the future of gaming.

We’ll see soon how it all goes.

Technical Product of the Week

Xiaomi’s Black Shark 5 Pro Gaming Smartphone

The best gaming smartphone in the market right now is the Black Shark 5 Pro.

It uses the latest Snapdragon 8 processor, has a massive 4550mAh battery with over 1,200 charge cycles, offers a 144Hz refresh rate, has liquid cooling and a 108MP triple camera system. Its starting price of $799 makes it a good value, though personally I’d pay $100 more and get the better equipped 12GB + 256GB model.

Black Shark 5 Series Gaming Smartphone

Black Shark 5 Series Gaming Smartphone / Image Credit: Black Shark


Another difference is that it has physical game triggers making it far quicker than screen-based triggers which is important for competitive first-person shooter (FPS) games. I’ve had a Xiaomi phone before and I’ve been impressed with the quality of the firm.

This phone comes in two colors white and black. I like the black version. But what makes this device stand out is the extreme cooling, mechanical triggers, top Qualcomm processor and bigger battery to prevent processor from throttling.

Other features include a 6.7-inch OLED display, HDR 10+, 5 million to 1 contrast ratio, and a dual zone pressure-sensitive display. The Black Shark 5 Pro is a beast of a gaming phone – and my product of the week.

The opinions expressed in this article are those of the author and do not necessarily reflect the views of ECT News Network.